Guides
How the file formats actually work.
Hardware sampler formats are barely documented, so the knowledge lives in forum threads and in people’s heads. These pages write down what we had to decode to build WeaveTone — byte layouts, the scalings that catch everyone, and the mistakes that produce a kit which loads and then makes no sound.
guide26 September 20269 min
How Octatrack .ot slice files actually work
The 832-byte sidecar, field by field — decoded byte-by-byte from real files written by two different tools.
guide26 September 20267 min
Octatrack sample chains: a practical guide
Why equal slicing ruins a chain of real one-shots, and the padding rule that makes the grid land on every hit.
guide26 September 20268 min
Building an MPC drum kit from a folder of samples
What a .xpm program actually contains, how pad A01 maps to instrument 1, and why a kit can load with silent pads.